Tagged interactive


Neandertalization visualizes Neanderthal genomic data from the Neanderthal Genome Project. Each potentially expressive sequence is mapped one protein at a time, moving according to the order of protein within the sequence. The attempt at visualizing such a large data set moves from observation of similarities between the shapes created to an inability to comprehend the individual for the masses. One version of this uses a touchOSC interface to control scale, speed, and color to create a digital drawing tool from the DNA of extinct hominids.



Interaction with technology from the position of curiosity and unexpected outcomes. Human biofeedback influencing the output of a technological/electronic system. Overlapping identical audio sources at different speeds altering meaning. Human relationship to technology.


Arduino gathers data from the home made GSR (Galvanic Skin Response) sensors. The boards send this data to Processing, which averages the last 100 messages into a more noise-free signal. These signals are sent to Max and is compared to the average of the last 10. If it is greater than the average it causes playback speed to increase, if it is less than the average, playback speed decreases. Processing 1.5 with the OscP5 library for communication over a UDP connection with Max.


This is the raw footage from an interactive animation. Myopia refers to the near-sightedness of the only human in the narrative, but also to our own perception of the world and our surroundings. This piece is meant to be viewed via an interface which allows the user to navigate the scene a portion at a time. To get a sample of the experience, full screen this video and watch it through a 2 x 2 inch hole in a piece of paper. Unless you’re on a smart phone, then don’t bother, smart ass…

Look at This Human

LookAtThisHuman 01 from Philippe Moore on Vimeo.

The best part was the young ones getting involved!

LookAtThisHuman02 from Philippe Moore on Vimeo.

This project stemmed from my interest in a film titled The Five Obstructions which was introduced to me by my professors at Knox College. The premise revolves around a challenge presented by Lars von Trier to his favorite director, Jorgen Leth, to redo his classic 1962 film, The Perfect Human. I hope this piece builds on that legacy, or at least brings something new to the table.

Collaborative Drawing/Video/Code

My friend Chris Smith over at geebart and I have been collaborating on these video/drawing/code projects.  The final project is a grid of videos consisting of the original recording–of which the 9x speed versions are listed below–and a 3x, 9x and combination frame showing all videos overlapped.  This allows for the viewer to see the process at multiple stages and witness the genesis of certain forms over time.

The rules are very simple:

  1. Take turns, each person drawing for exactly 1 minute
  2. Modify the drawing however you please
  3. Work only stops once everyone feels it is complete (or the battery runs out on the camera…)



This is the final version, as shown at the College of the Fine Arts’ 40th Anniversary Gala on October 16th. All data was gathered by interviewers as attendees arrived at the event. Each individual who volunteered data contributed to the creation of this piece, it is unique to the data gathered at the gala. The longer ago an individual graduated from ISU, the brighter their corresponding circle; the farther they had to travel to arrive, the larger their circle. When each circle touches another, a spark of color is created, symbolizing the variety of human interaction.