From Art

cubePLACEs

This project explores scale through transcoding of sound and images of an environment through various stages of technology. Each of the _cubes_ contains a speaker which is playing audio from the environment. A 3d printed abstract representation of that environment is incorporated on the top of the _cube_. The exact moment the image was taken is coincidental with the time span during which the audio was taken. Each _cube_ represents a moment in time represented through layers of technological transmediation.

EbunadbanudE

Concept:

Dissolution of objects from their symbols. Alien landscapes. Broken information. Reconfiguring of context.

Tech:

123dCatch was used to capture the objects to 3d. Then Blender to do the animation of all the objects. The sound file is heavily modified (yet still somewhat discernible in places) Blue Danube Waltz, available at archive.org and used here under Creative Commons.

HausenkarlHeinzstock


Concept:

Interaction with technology from the position of curiosity and unexpected outcomes. Human biofeedback influencing the output of a technological/electronic system. Overlapping identical audio sources at different speeds altering meaning. Human relationship to technology.

Tech:

Arduino gathers data from the home made GSR (Galvanic Skin Response) sensors. The boards send this data to Processing, which averages the last 100 messages into a more noise-free signal. These signals are sent to Max and is compared to the average of the last 10. If it is greater than the average it causes playback speed to increase, if it is less than the average, playback speed decreases. Processing 1.5 with the OscP5 library for communication over a UDP connection with Max.

DUS I

Inspired by a recent William Betts show at Plus Gallery, I created this response. Each ellipse garners its color from a corresponding pixel in an image from a webcam. The webcam image is down-sampled 10 times, resulting in an abstracted image. While the user is engaging directly with the image (standing directly in front of the IR sensor), the ellipses assume the position of the pixel from which their color is sampled. However, if there is no one directly in front of the image, the ellipses wander, taking their color with them.

Myopia

This is the raw footage from an interactive animation. Myopia refers to the near-sightedness of the only human in the narrative, but also to our own perception of the world and our surroundings. This piece is meant to be viewed via an interface which allows the user to navigate the scene a portion at a time. To get a sample of the experience, full screen this video and watch it through a 2 x 2 inch hole in a piece of paper. Unless you’re on a smart phone, then don’t bother, smart ass…

Super-Vision

I love this one.

Continuity in Perception

I’ve been very busy this first semester at DU and I hope that my critical content is maturing. The “problem” is that the deeper I get in the questions the more of them I have. I suppose that’s why I choose to be an artist, the depth of inquiry seems to be limitless.

In any case, this video represents some of what I hope to be pursuing in the new year. I’m exploring ideas of time as infinite or stationary, moments as infinite, recall of memory and movement through space. I’ve been looking at videos by Martin Arnold, such as Pièce Touchée. Hope you like it.