Mar 162014

A New Beginning

Children of the Machine v2 has proven to be a very fruitful avenue of exploration. However, even though I’ve been able to work well  within Max/MSP so far, I’m beginning to feel limited by its structure. I’ll detail below a bit more about this next step, which involves porting over to OpenFrameworks.


From the above, to the below.

2014-03-16 09_42_18-apps_myApps_childrenOfTheMachinev2_1_src_testApp.cpp [childrenOfTheMachinev2_1]


The last version to be exported from Children of the Machine v2 was the Matrix Trilogy. Compared to the amalgamation of 2001: A Space OdysseyBladerunner, and Surrogates, the Matrix Trilogy’s composition was much more focused around the upper-middle quadrant (sextant?). The striking difference lead me to reevaluate (or reconfirm) the original purpose of this vein of exploration.

Mar 142014

Program Art or Be Programmed

Alan Turing imagined something called an Universal (Turing) Machine, which could simulate the operations and execution of any other machine. It would accomplish this by reading the information on how the machine worked, along with the instructions to feed to that particular machine. Today, the tools for creating whatever our imaginations can fathom are ever-increasingly at our disposal, through the use of our programmable technology, our Universal Machines.

 Posted by at 21:10
Feb 102014


cotmv2 still

Still from “Children of the Machine v2″

This most recent in the series, is a compilation of three sci-fi films dealing with human-computer synthesis and computer intelligence. The three films, released roughly twenty years apart from 1968 to 2009, are 2001: A Space OdysseyBlade Runner, and Surrogates. Audio from the “Tears in Rain” speech from Bladerunner is processed to provide the sound. Noise processing, concentrating on the spectrum of the human voice, as well as time modulation were the processes used.

Process and Technical Production

In order to reach the final composite of layered faces, a series of steps had to be followed. I used Max and Jitter (within Max) to accomplish this task.

Jan 202014

The Nose (or, Le Nez for you language types) is a prosthetic proboscis designed to sit on your head and alert you to the possibility of inclement weather, darkness, and other hazards. Equipped with a barometer, thermometer, photocell, LCD display, and several informative LEDs you’ll never be caught unawares by the perniciousness of the outside world!

Jan 082014

(post under construction, but feel free to read)


The Mediated Human. I’ll let Maurice Merleau-Ponty start us out here.

True reflection presents me to myself not as idle and inaccessible subjectivity, but as identical with my presence in the world and to others, as I am now realizing it: I am all that I see, I am an inter-subjective field, not despite my body and historical situation, but, on the contrary, by being this body and this situation, and through them, all the rest. -The Phenomenology of Perception, Maurice Merleau-Ponty, 1962